CV/Ambar info

Silver fox with texts small.jpg

My work is about creating a parallel world that deals with ecological issues, class struggles and the effects of technology. Mythologies, folklore tales and trash aesthetics are taking a more present day form with the help of digital technology. Figures in my paintings are depicting a personification of matter that is being formulated with light

The citizens of Ambaria have their inner light made visible by the oil painting technique as well as with the digital light.

They demonstrate and idea about Life Force.

Something that changes through our lives and is not visible for the human perception. Still, humans too are bioluminescent and radiate light that is invisible for our senses. By connecting the idea about inner light with the oil painting tradition, as well as with the personality of the figures:

I am trying to make Ambaria look as lifelike as possible. 

“The purpose of my work is to show the development of an imaginary world in the form of paintings.”

History of Ambar:

I   Flower period:

-Timeline’s focus is on the early days of the pastime paradise.

II  Wasteland (The Great Civil War)

-Foundations for the early villages and the rebellion of the tribes.

III   Basic Geometry

-Timeline’s industrial and mathematical revolution takes it’s place.

IV History and Language

-Basic creative concepts and alphabets are unified. Time of Independence.

V Birth of Cities

-Ethereal chosen as the capital of Ambaria. Industrial City of Cryol and Marypolia listed as economically fastest growing cities. Chrysler Islands and Kingdom of Nordoc redefine their status as official municipalities of Ambaria.

VI Formation of the dreamworld and Ambaria networks ltd.

First prototypes of holographic networks were launched year 430. Ambaria state networks ltd. took the main responsibility for information distribution across the whole continent. Dreamworld was established as a way for more simulative approach for the imagination of Ambiens, so they could form in their own spatial dimension. Dreamworld has different categories that biologically connect Ambiens into their memories and into our physical reality. It allows Ambaria to develop out from the history of humanity in a transformative way.

Blue feather is the symbol for connecting technology with trancendental aspects of inner expression.
Ghost Emblem is the symbol of Ambar. It expresses the nature of engineering in Ambaria.
Snowflake is a symbol of transformation. It expresses personality.


Veil Emblem is a symbol for interconnectedness in Ambar.
IKIKI is a word in Ambar for everything that exists there. It is an expression of friendliness towards the world.

“Thing” is a word for something or anything in the language of art. Three things inside themselves is similar to the idea of a Tesseract

Silver Fox is the inventor of the machines in Ambar. He builds all the necessary equipment for the future of art.
Scale module is a form that grows new branches each year. It connects the ancient natural forms with technology and the human form.
Convex form connects Life Force and it’s growth with light or water based systems in nature.
CAN is a symbol of energy. It depicts change and the ability of overcoming inner limitations throughout the histories of different working environments.
Hand is a symbol for Determination. It encourages an individual to make something very personal by choosing a life’s purpose on which to work towards to.
Whale is a symbol of the cultural evolution. It represents the meaning of life to be found for humans, which is to take care of others, animals and the ecosystem. Caring evokes a sense of meaning in all crafts that allow that to happen. At first, the evolution of whales went onto the land and formed into a creature with four legs. Then that consciousness decided to go back to the oceans. Now whales adapt to the changing ecosystem affected by humans. By having a larger brain and more fluid consciousness, whales are considered to have developed a matriarchal cultural system with a basis on social interaction. Whales could be understood as being differently intellect as humans and expressing themselves with singing and daily dialogue. They have a very sophisticated and philosophical culture which has no physical evidence because whales don’t have hands.

Hand and Head gesture expresses eternal connectivity of Ambiens. It is often used as a sign of introduction and likemindedness. The Gesture implies that psychological exchange of ideas is about to happen.
Symbol of Diversity is about life that can’t fit anymore into cultural stereotypes. Progress within the society produces more freedom for choices and identities. Coloured forms depict the formation of nuances inside humanity and our scheme of things.
Map of Ambaria

Ambarian citizens:

Figures in Ambaria are called Ambien. Animals are called Ambion. Ambas are hand-sized animals, birds and insects. In Ambaria there exists no evolution like on earth. Evolution is very slow and the timeline progress in Ambaria mainly takes it’s form as diversity.

Silver Fox is living in between the hole and the city of Ethereal. He is an inventor who likes fishing on his sparetime.

Daniel Light is the author of Ambaria. He passed away a long time ago but now he works as a ghostwriter for the history of Ambar.

Nebraska Kid is Neal Rogue’s right wing man. Small in size makes it better to explore in smaller cave formations.

Neal Rogue is a nomad who travels around Ambaria searching for new adventures.

Edgar is a tribe leader from the Golden Boys tribe. He sometimes appears as a nice looking animal form to visit our reality.

Motor soul- The Giant- He lives near Livingstones and tries to build an industrial complex that would take over the markets of the City of Cryol.

The Abyss King is a conquirer who raises small pets to be distributed across Ambaria. Kind by nature, he wears the veil emblem as a sign of connectivity across the Ambar.

Insecta King lives in Similion. He develops new insect species for making all the cleaning and pollen gathering from ghost Emblems.

Owl Sergeant lead the rebellion of early tribes on the early days. Now he is retired near Reactor no.9.

Prince of the Moon is the connector of the moon and Ambarian civilisation.

Mr. Crow is Silver Fox’s friend. He helps him to design all the necessary machinery.

Shadow Captain- Coldheart, a common pirate well known in the taverns of Port Ambaria.

Blue Berry is a bird that has a special colour for his wings. His name derives from a cat that had passed too early and later on incarnated as a form of a bird.

Rouscoe is a bear like creature who expresses his colour all across the continent of Ambar. He is a power animal who’s colour takes on a free forming thought in Ambaria.

Erik Satie is an owl who composes the natural aspects of music in Ambar. He often builds his own instruments from wood and other scrap material.

Leonardo is an Ibex who has the natural ability to climb anywhere, even on horizontal walls. He appears in games for his platforming abilities.

Dali Llama is an Alpaca from Ambar. He is happily married to Rosie and they live together and take care of all the smaller Ambions in their farm near the Owl City.

D.E.E.R is a Democratic European and Eurasian Republic. It consists of the photographic material that is visible from this world. DEERS is a cover band for BEERS.

Scavenger is a polar bear who has an eyepatch and has teamed with Shadow Captain.

wolf is still in shadows.

Lunar is a white-tailed reindeer who transfers and completes the advices from Prince of the Moon on Ambar.

Emperor of Ambaria, Sir Similion of Bin Dynasty – The youngest representative of the Bin Dynasty situated in Castles of Snow.

Lumi is a luminescent being who has a form somewhere in between an Ambion and an Ambien.

Rat man (Razzle) a white rat who often arms himself with self-made weaponry including broken bottles and archery towards other worlds.

Mr. Spikey – a hedgehog that often develops his spikes for the use of other Ambiens.

Beluga Lugosi is a white whale who is more intellectual than dolphins and he has the ability to change diversity into evolution in the sea. He guards the Chrysler Islands.

Crystal cat is the mother figure who controls the Diamond void. She is responsible for the diamond distribution across Ambar.

Savanze lightyear is an unknown leader of the Life Force center in Ethereal. He believes in pacifism and the mind power and is also the leader of Ambiens in City of Ethereal.

Ghost Emblem is a nickname for the engineer of Ambar. He designs all the structuralism behind all the things used. State of Ambaria offers basic technology for free towards every citizen.

Manuel Le Monde is a son of Le Monde family. He wears the turquoise colour as a sign of belonging to the colours of the world.

Timothy is a boy in Ethereal. He and Manuel often drink beer bongs together and go to the hills to draw together until the sun sets down.

Golden boy is a descendant of the Silvery Boys tribe. They have a solid use of technology that the Silvery Boys tribe did not have.

Infinity Pig is an Ambion that has “patches” of it’s own skin. It is a product who replaces it’s own skin when a part of it’s body has been taken off.

Leopardo is a musician in Ambar. He composes the indie type of music in Ambar.

Jeti Skies (Feather Boys) are the small beings that live near the alps of the Village of Nordock. They also feed Alpacas that grow their hair longer because of the cold climate.

Myriapod of Marypolia is the queen of the city of Marypolia. She sometimes takes on the form of an eight handed business retailer.

Cognitive Imagery

Heart and Hand symbol. It shows the connections between inner feeling and the hand.

Cognitive Images are a form of imaginary artworks. They use text or images as triggers for creating a separate mental image inside the mind. The artwork mainly takes it’s form inside you.

  1. THE WORLD IS MY FOUNTAIN is a photograph where someone pees on the pavement. Idea of the photograph is that the classical Fountain of Duchamp has been removed, and the idea of a globe as a watery and beautiful fountain emerges. It is a common symbol seen in Climate change demonstrations.

2. The Room is a text that creates a mental image and an idea about western civilization living and exhibiting art inside whitely painted minimalistic architecture. The idea is that the white paint is a self~expression of the working class and that museums, galleries, our houses, White House and Soviet Union architecture are reflecting an inner experience that western civilization and the workers have. The current state where walls are being painted with white color represents an economical change in the world. Museums have started already to select different tones for their walls. Also natural materials are being used for creating an atmosphere inside different spaces. Thankfully the future will be more colorful and enjoyable.

3. Perhaps the meaning of the image lays in the quality of it’s composition. It’s relationship with other images that humans have produced and the global connectivity that abstracts the mental image. It has to have a certain coherence that keeps it globally relatable, I thought about adding some light inside the figure in order to make it look more alive.

Cognitive image no.4

Humankind as a figure with a face and a body made out of art.
Art forming and creating personality for mankind.


Cognitive image no. 5.
Relativity of Einstein’s theory of relativity.
-Imagine a place where the laws of physics don’t exist or are completely formable.

Cognitive Image no. 6

If you look at the world on the basis of texture, colour and painted surface, everything has already a layer of paint on it. Computer softwares use those three aspects to define the attributes of painting. Surrounding world already expresses it’s painterliness and humanity through the surface of culturally produced objects. I think of digital painting as something that is more flexible medium around the social sculpture of our times.

CV

Timo Ryhänen

B.1986

Lives and works in Helsinki

e-mail: timo.ryhanen.art(a)gmail.com

CURRICULUM VITAE 30.9.2019

Education:

2013-2014               Universität der Künste, Berlin

2008-2013               BFA University of the Arts Helsinki

2007-2008               University of Sunderland, UK

Solo exhibitions:

2020                 Paintings about Life Force, A2 Gallery, Helsinki

2019                 0K 2000, Painter’s Union Gallery, Helsinki

2019                 Siberia Tech. Drawing Gallery D5, Helsinki 

2018                 Junkyard, Galleria Katariina, Helsinki

2017                 Suburbian Forestry, Galleria G12, Helsinki 

2013                 Life Stimulation, Finnish Academy of Fine Arts gallery, Helsinki

2013                 Paintings, The library of Finnish Academy of Fine Arts, Helsinki

Group exhibitions:

2019                 #KeithHaringTate, Tate Liverpool, UK

2014                 Our accursed share, d.h.u.a, Berlin

2014                 Space: Identity filtering, Universität der Künste, Berlin

2013                 Kammer Flimmern, Kammermusiksaal Friedenau, Berlin

2013                 Leikkipaikka, New student house, Helsinki

2013                 Kuvan kevät- the Degree show of the Finnish Academy of Fine Arts, Helsinki

2013                 Huutokauppa, Sorbus gallery, Helsinki

2013                Kuusi x yksi, Finnish Academy of Fine Arts gallery, Helsinki

2012                 Finnish Academy of Fine Arts group exhibition, Fondia gallery, Helsinki

2012                 Express 13, Fluid Gallery, Helsinki

2012                 Suomalainen aamiainen, The International 3, Manchester, UK

2010                 Sanctioned Array, White Box, New York

2008                 So what is art anyway?, University of Sunderland, UK

2008                 Young drunk and willing, University of Sunderland, UK

2007                 There’s a beach beneath the paving stone, MAA-Tila, Helsinki

Residencies:

2012                 Berlin, Finnish Academy of Fine Arts

Collections:

Private collections

Paavo and Päivi Lipponen foundation, Kiasma Museum of Contemporary Art

Hotel Kämp, Helsinki

Haus der Kulturen der Welt, Berlin

Grants:

2020           Arts promotion centre Finland, Corona grant

2019           Arts promotion centre Finland, 6 months working grant

2018           Paulo Foundation

2018           Finnish Art Society, young artist grant

2015           Finnish Cultural Foundation

Memberships:

Finnish Painters Union

Kuvasto ry

2 thoughts on “CV/Ambar info

  1. Tyrese Jibson

    Hello ,
    I am Tyrese Jibson from SC USA , I actually observed my wife has been viewing your website on my laptop and I guess she likes some of your Art piece, I’m impressed and amazed by your level of creativity; I must also say you are doing great job, I would like to receive further information about your location and what inspires you: ) I am very much interested in the purchase to surprise my wife.
    regards , Tyrese .

    Reply
    1. Timo Ryhänen Post author

      Hi!

      I am living near Helsinki, Finland. You can contact me directly timo.ryhanen.art@gmail.com. Most of my works come out from drawing from my imagination and Iphone photos. I am inspired by all the things that relate to my childhood during the 80’s and early 90’s. I like the colours, surfaces, music, household items, paintings and that feeling of passing time that is connected into those years.

      Reply

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